Board Setup
- Setup the game board by placing hex tiles randomly inside the 3-4 or 5-6 player borders
- Randomly place number chits on all of the hex tiles except the desert, and ensuring that no 6 or 8 numbered chits are within 1 hex of each other
- Randomly place harbors face down on the outside of game board
- Roll a die to determine starting player
- In clockwise order starting with the 1st player, each player places their 1st settlement & road
- In counter-clockwise order starting with the last player, each player places their 2nd settlement & road
- Each player takes resources from the bank for their 2nd settlement only
Special Rules
- You can break an opponents road by building a settlement or a knight on an open intersection along his/her road
- If, after a longest road is broken, players tie for longest road or no one has a 5+ segment road, then the “Longest Road” card is set aside until someone qualifies for it
House Rules
- A player may build past an opponents settlement or city
- When a road meets a harbor, flip the harbor chit face up to reveal the hidden harbor type
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Turn Phases
Resource Production Phase (in order)
- Active player may play a development card (only 1 card per turn may be played)
- Roll the dice
- If a 7 is rolled
- If any player has more than 7 resource cards in their hand, they must discard down to half rounded down
- Must move robber to a new hex
- Active player steals 1 random resource card from an opponent with a settlement or city on the new hex
- Resources are produced for all players
Active Player Builds or Trades Phase (in any order)
- Play a development card (unless development card was already played this turn)
- Build roads, settlements, cities, or buy development cards
- Trade resources with other players or the bank
- May not trade like resources (i.e., 2 for 1 wood) with another player
- May not give away any cards
- May not trade progress cards
End of Turn Phase
- If the active player has 10 victory points, the active player wins and the game is over
- Pass the dice to the next player clockwise
- Once you pass the dice your turn is over
Special Building Phase (5-6 Players Only)
- Opponents may only build anything with resources
- Conflicts are resolved by player order, clockwise
- May not trade with anyone or the bank
- May not play development cards
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