Feats: Domain

Feats [Domain]

Caster Level:  Unless otherwise noted, the benefit granted by any domain feat is a spell-like ability with a caster level equal to your character level.  All such effects are subject to spell resistance, and you can dismiss any continuing effect as a free action.  If a domain feat allows a saving throw, its entry provides the necessary information.

Source:   Complete Champion.

Glory Devotion

Your weapon blazes with the radiance of glory.

Prerequisite:  Worship Mishakal

Benefit:  Once per day as a swift action, you can cause one of your melee weapons to glow with the power of glory.  The illumination radius is the same as that of a torch, but the light is true sunlight and affects creatures within a 10-foot radius as such.  The effect lasts for 1 minute.

While your weapon glows, it deals an additional 1 point of sacred (if your deity is good or neutral) or profane (if your deity is evil) damage per character level you possess to any undead it strikes.

Special:  You can select this feat multiple times, gaining one additional use each time you take it. 

Special:  If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each daily turn or rebuke use you expend.

Source:  Complete Champion (modified from Sun Devotion).

Good Devotion

The power of good shields you and your allies.

Prerequisite:  Worship Mishakal

 Benefit:  Once per day as an immediate action, you can surround yourself with an aura of good that grants you and each of your allies within 30 ft. damage reduction that can be overcome only be evil-aligned weapons.  The numeric value of this damage reduction is 1 + 1/five character levels you possess (maximum 5/evil at 20th level).  In additioin, your and your allies’ natural and weapon attacks are good-aligned for the purpose of overcoming damage reduction.  This effect lasts for 1 minute.

Special:  You can select this feat multiple times, gaining one additional use each time you take it. 

Special:  If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each daily turn or rebuke use you expend.

Source:  Complete Champion.

Healing Devotion

You can heal damage faster than normal.

Prerequisite:  Worship Mishakal

Benefit:  Once per day, you can gain fast healing 1, +1 for every five character levels you possess (maximum fast healing 5 at 20th level).  This effect lasts for 1 minute.  You can activate this feat as an immediate action or, if you have a daily available, it automatically activates if you are reduced to 0 hit points or below (but not killed).

Special:  As a full-round action, you can transfer this ability to a willing recipient as a touch spell.  This transfer counts as one daily use of the ability.

Special:  You can select this feat multiple times, gaining one additional use each time you take it. 

Special:  If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each daily turn or rebuke use you expend.

Source:  Complete Champion.

Protection Devotion

You exude an aura that protects you and those around you.

Prerequisite:  Worship Mishakal

Benefit:  Once per day as an immediate action, you can activate a protective aura.  White it is active, you gain a +2 sacred (if your deity is good or neutral) or profane (if your deity is evil) bonus to AC, as does every ally within 30 feet of you.  This bonus increases by 1 for every four character levels you possess (maximum +7 at 20th level).  This effect lasts for 1 minute.

Special:  You can select this feat multiple times, gaining one additional use each time you take it. 

Special:  If you have the ability to turn or rebuke undead, you gain one additional daily use of this feat for each daily turn or rebuke use you expend.

Source:  Complete Champion.

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