Flare Gun
Damage 1d8 regular and 1d6 fire each round until extinguished for 2d4 rounds. Error range 1-3, critical 20.
Damage Reduction
DR #/Magic is defeated by:
- Hurled (except darts, smoke grenades, and tear gas)
- Handgun
- Rifle
- Shotgun
- Submachine Gun
- Tactical
- Explosives
- Guided
- Indirect
- Unarmed (if the PC has natural DR #/-)
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