Kobe Ashimaru, a Dwarf Monk - Played by John R.

Character Profile

 Player Kobe Ashimaru
   Strength
 18+4
 Race  Dwarf    Dexterity
 18  +4
 Size  Medium    Constitution 
 17  +3
 Gender  Male    Intelligence
 14  +2
 Alignment  Lawful Good
   Wisdom 
 18  +4
 Archetype  Monk    Charisma
 11  +0
 Religion/Deity  Irori    Damage Reduction  
 Age  44    Hit Points (HP)  11
 Height  4' 6"
   Temp HP  
 Weight  200    Current HP  11
 Skin Color      Non Lethal Damage  
 Hair Color      Initiative  +4
 Eye Color      Speed  20
 Marital Status  Single    Experience Points  0
       Next Level XP  1300

Saving Throws

 Saving Throw  Total
 Base
 Save
 Ability
 Modifier
 Magic
 Modifier
 Misc
 Modifier
 Temp
 Modifier
 Fortitude (Con)  5  2  3      
 Reflex (Dex)  7  2  4    1  
 Will (Wis)  6  2  4      

Armor Class (AC), Armor, & Protection Items Worn

Armor Class Tables

Total
 Base
 
 Armor
 Bonus
 Shield
 Bonus
 Dex
 Modifier
 Size
 Modifier
 Natural
 Armor
 Deflection
 Modifier
 Misc
 Modifier
 19  10 +      4      1  4
 
 Touch AC  19
 Flat-footed AC  14
 Spell Resistance (SR)  

Armor & Protection Items Table

 Armor
 AC or
 Shield
 Bonus
 Max
 Dex
 Bonus
 Armor  
 Check 
 Penalty
 Arcane
 Spell
 Failure
 Speed  Weight  Type  Properties
                 
                 

Weapons Used

Base Attack Bonus (BAB) = 0
 
 CMB  Total =  BAB  Str Mod  Size Mod  Modifiers
   4  0  4

 CMD  Total =  BAB  Str Mod  Dex Mod  Size Mod  Base
   23  0  4  4    +1 (dodge) + 4 (other)
 
 Weapon      Attack  Critical  Damage  Type  Range  Ammo  Special
 Unarmed  +3 / +4
 20 x 2
 1d6+4  B      lethal / nonlethal, no AoO
 Nunchaku  +3 / +4
 20 x 2  1d6+4  B      disarm, monk
 Dagger  +3 / +4
 19-20x2
 1d4+4  P/S  10'    
 Lt. Crossbow
 +4  19-20x2  1d8  P  80'  20  
 Sai  +3 / +4
 20 x 2  1d4+4  B      disarm, monk

Skills

 Class
 Skill
 Skill  Total  Ability
 Ability
 Mod.
 Ranks
 ACP
 Misc.
 Mod.
 Misc.
 Mod.
 Misc.
 Mod.
 Misc.
 Mod.
 x  Acrobatics  8  Dex  4  1    3      
   Appraise  2  Int  2            
   Bluff  0  Cha  0            
 x  Climb  4  Str  4            
   Craft Armor  2  Int  2            
 x  Craft Weapons  2  Int  2            
   Craft Alchemy  2  Int  2            
   Diplomacy  0  Cha  0            
   Disable Device *    Dex              
   Disguise  0  Cha  0            
 x  Escape Artist  8  Dex  4  1    3      
   Fly  4  Dex  4            
   Handle Animal *    Cha              
   Heal  4  Wis  4            
 x  Intimidate  6  Cha  0  1    3  2    
 Class
 Skill
 Skill  Total  Ability
 Ability
 Mod.
 Ranks
 ACP
 Misc.
 Mod.
 Misc.
 Mod.
 Misc.
 Mod.
 Misc.
 Mod.
   Knowledge Arcana *    Int              
   Knowledge Dungeoneering *    Int              
   Knowledge Engineering & Architecture *    Int              
   Knowledge Geography *    Int              
 x  Knowledge History *  2  Int  2            
   Knowledge Local *    Int              
   Knowledge Royalty & Nobility *    Int              
   Knowledge Planes *    Int              
 x  Knowledge Religion *  2  Int  2            
   Linguistics *    Int              
 x  Perception  8  Wis  4  1    3      
 x  Perform (Chant)
   Cha  0            
 x  Profession Engineer *  4  Wis  4            
 x  Ride  8  Dex  4  1    3      
 x  Sense Motive  4  Wis  4            
   Sleight of Hand *    Dex              
   Spellcraft *    Int              
 x  Stealth  8  Dex  4  1    3      
   Survival  6  Wis  4        2    
 x  Swim  4  Str  4            
   Use Magic Device *    Cha              

* Trained Only

Classes

 Class       Level  Class  Level  Class  Level  Class  Level
 Monk      1            

Race Abilities p.27

  • Slow & Steady - Speed is never modified by armor or encumbrance.
  • Darkvision 60'
  • Defensive Training - Gain +4 Dodge bonus to AC vs Giants
  • Greed - Gain +2 racial bonus on Appraise checks to determine price of nonmagical goods that contain precious metals or gems.
  • Hatred:  Gain +1 bonus on attack rolls vs Orcs and Goblins
  • Hardy:  Gain +2 racial bonus on saves vs. poison, spells, and spell-like abilities.
  • Stability:  Gain +4 racial bonus to CMD when resisting bullrush or trip attempts while standing on the ground
  • Stonecunning:  Gain +2 bonus on Perception checks to  potentially notice unusual stonework, such as traps and hidden doors located in stone walls or floors; receive check to notice such feature when passing w/in 10', even if not actively looking
  • Weapon Familiarity:  Proficient with battleaces, heavy picks and warhammers;  treat any Dwarven weapon as a martial weapon.

Languages Known

  • Common
  • Dwarven
  • Goblin
  • Orc

Class Abilities

Class 1 p.

  • AC Bonus (Ex): Gain +4 to AC (including flat-footed and touch) and CMD when not immobilized/helpless, wearing armor, carrying a shield, or carrying a medium/heavy load.
  • Flurry of Blows (Ex); Full-Attack Action; make 1 additional attack using unarmed strike or monk weapon; for all attacks, BAB equals monk level but are at -2, applies full STR bonus; may substitute disarm, sunder, and trip as part of flurry of blows.
  • Unarmed Strike:  Gain Improved Unarmed Strike as a bonus feat; may attack w/ hands full; no off-hand; apply full STR bonus to DMG; deal nonlethal w/ no penalty during attack/grapple; treaded as mfg and natural weapon for spells/effects; unarmed strike deals...
  • Stunning Fist (Ex); Gain Stunning Fist as a bonus feat.

Class 2 p.


 

Feats, Talents, & Powers

 Feats

  • Dodge: +1 Dodge bonus to AC
  • Mobility: +4 AC vs AoO from movement (unless you lose your Dex mod to AC)
  • Improved Unarmed Strike: Always considered armed; unarmed attacks do not provoke AoO and can deal leathal or nonlethal dmg
  • Stunning Fist (Ex): Gain Stunning Fist as bonus feat.
  • Flurry of Blows

Talents


Powers


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