Luthar Dunmore, a Human Fighter - Played by Mike H.

Character Profile

 Player  Mike H.    Strength
 18  +4
 Race  Human    Dexterity
 18  +4
 Size  Medium    Constitution 
 17  +3
 Gender  Male    Intelligence
 12  +1
 Alignment  Chaotic Neutral    Wisdom 
 10  +0
 Archetype  Fighter    Charisma
 10  +0
 Religion/Deity  Gorum    Damage Reduction  
 Age  26    Hit Points (HP)  14
 Height  6' 4"    Temp HP  
 Weight  210    Current HP  
 Skin Color  Tanned    Non Lethal Dam.  
 Hair Color  Black    Initiative  4
 Eye Color  Brown    Speed  30
 Marital Status  Single    Experience Points  773
       Next Level XP  1300

Saving Throws

 Saving Throw  Total
 Base
 Save
 Ability
 Modifier
 Magic
 Modifier
 Misc
 Modifier
 Temp
 Modifier
 Fortitude (Con)  6  2  3      
 Reflex (Dex)  4  0  4      
 Will (Wis)  0  0  0      

Armor Class (AC), Armor, & Protection Items Worn

Armor Class Tables

Total
 Base
 
 Armor
 Bonus
 Shield
 Bonus
 Dex
 Modifier
 Size
 Modifier
 Natural
 Armor
 Deflection
 Modifier
 Misc
 Modifier
 19  10 +  5    4        
 
 Touch AC  14
 Flat-footed AC  15
 Spell Resistance (SR)  

Armor & Protection Items Table

 Armor
 AC or
 Shield
 Bonus
 Max
 Dex
 Bonus
 Armor  
 Check 
 Penalty
 Arcane
 Spell
 Failure
 Speed  Weight  Type  Properties
+1  Chain Shirt  +5  +4  -1  20%  30  25 lbs.  Light  
 Armor Spikes            5 lbs.  Extra  See weapons

Weapons Used

Base Attack Bonus (BAB) = 1
 
 CMB  Total =  BAB  Str Mod  Size Mod  Modifiers
   5  1  4    
 CMD  Total =  BAB  Str Mod  Dex Mod  Size Mod  Base
   19  1  4  4    
 
 Weapon      Attack  Critical  Damage  Type  Range  Ammo  Special
 Guisarme  +5  x3  2d4+6  P  Base    Trip, Reach (may not attack adjacent squares)
 Armor Spikes  +5  x2  1d6+2  P  Base    
 Great Sword  +5  19-20x2  2d6+6  S  Base    
 Short Bow  +5  x3  1d6  P  60  20  
 Dagger  +5  19-20x2  1d4+4  S/P  Base    

Skills

 Class
 Skill
 Skill  Total  Ability
 Ability
 Mod.
 Ranks
 ACP
 Misc.
 Mod.
 Misc.
 Mod.
 Misc.
 Mod.
 Misc.
 Mod.
   Acrobatics  5  Dex  4  1          
   Appraise  1  Int  1            
   Bluff  0  Cha  0            
 y  Climb  7  Str  4  1  -1  3      
 y  Craft Armor  5  Int  1  1    3      
 y  Craft Weapons  5  Int  1  1    3      
 y  Craft Alchemy  5  Int  1  1    3      
 y  Diplomacy  4  Cha  0  1    3      
   Disable Device *    Dex      -1        
   Disguise  0  Cha  0            
   Escape Artist  4  Dex  4  1  -1        
   Fly    Dex      -1        
 y  Handle Animal *  4  Cha  0  1    3      
   Heal  0  Wis              
 y  Intimidate  4  Cha  0  1    3      
 Class
 Skill
 Skill  Total  Ability
 Ability
 Mod.
 Ranks
 ACP
 Misc.
 Mod.
 Misc.
 Mod.
 Misc.
 Mod.
 Misc.
 Mod.
   Knowledge Arcana *    Int              
 y  Knowledge Dungeoneering *  5  Int  1  1    3      
 y  Knowledge Engineering & Architecture *  5  Int  1  1    3      
 y  Knowledge Geography *  5  Int  1  1    3      
   Knowledge History *    Int              
   Knowledge Local *    Int              
 y  Knowledge Royalty & Nobility *    Int              
   Knowledge Planes *    Int              
   Knowledge Religion *    Int              
   Linguistics *    Int              
 y  Modify Appearance (see Powers)  1  NA    1          
   Perception  1  Wis  0  1          
   Perform  0  Cha  0            
 y  Profession Soldier *  4  Wis  0  1    3      
 y  Ride  7  Dex  4  1  -1  3      
 y  Sense Motive  4  Wis  0  1    3      
   Sleight of Hand *    Dex      -1        
   Spellcraft *    Int              
   Stealth  4  Dex  4  1  -1        
 y  Survival  6  Wis  0  1    3  2    
 y  Swim  7  Str  4  1  -1  3      
   Use Magic Device *    Cha    1          

* Trained Only

Classes

 Class       Level  Class  Level  Class  Level  Class  Level
 Fighter  1            

Race Abilities p.27

  • +2 to one ability score (CON).
  • Medium sized.
  • Speed:  30.
  • Bonus Feat at 1st level (Combat Expertise).
  • Skilled: gain an additional skill rank at 1st level and ever level thereafter.
  • Languages: Begin play speaking common and may choose any language they want if intelligence score is high enough.

Languages Known

  • Common
  • Draconic

Class Abilities & Powers

Fighter p.55

  • Favored Class:  Fighter
  • Alternate fighter path chosen from Pathfinder Chronicles Campaign Setting book p.45.
  • Skill Points 1st level (4 + Int modifier) x4.
  • Skill Points each additional level (4 + Int modifier).
  • Proficient with all simple and martial weapons and with all armor and shields.

Sorcerer p.70

Powers

Modify Appearance (background):  Skill based power that is a swift action at ranks 1-5 and a free action at 6+ ranks.  On a successful skill check his Charisma increases by 1d10.

Feats

Lone Wolf (Setting):  Whenever you are dying, your chance of stabilizing is 50%. Also grants a +1 bonus on Fort saves.

Combat Expertise (Human):  Choose to take a –1 penalty on melee attack rolls & CMB to gain a +1 dodge bonus to AC. When BAB reaches +4, & every +4 thereafter, the penalty increases by –1 & the dodge bonus increases by +1. Can only choose to use this feat when declaring an attack or a full-attack action with a melee weapon. The effects of this feat last until your next turn.

Power Attack (Fighter 1):  Choose to take a –1 penalty on all melee attack rolls & CMB to gain a +2 bonus on all melee damage rolls. This bonus to damage is increased by half (+50%) if making an attack with a two-handed weapon, a one handed weapon using two hands, or a primary natural weapon
that adds 1-1/2 times your Strength modif ier on damage rolls. This bonus to damage is halved (–50%) if making an attack with an off-hand weapon or secondary natural weapon. When BAB reaches +4, and every 4 points thereafter, the penalty increases by –1 & the bonus to damage increases by +2. You must choose to use this feat before making an attack roll, & its effects last until your next turn. The bonus damage does not apply to touch attacks or effects that do not deal hit point damage.

 

Comments