Owen Bryne, a Human Priest - Played by Mike H.

Character Profile

 Player  Mike H.    Strength
 10  +0
 Race  Human    Dexterity
 12  +1
 Size  Medium    Constitution 
 13  +1
 Gender  Male    Intelligence
 16  +3
 Alignment  Lawful Good    Wisdom 
 18  +4
 Archetype  Priest    Charisma
 16  +3
 Religion/Deity  Iamedae    Damage Reduction  
 Age  21    Hit Points (HP)  8
 Height  5' 10"    Temp HP  
 Weight  180 lbs.    Current HP  
 Skin Color  White    Non Lethal Dam.  
 Hair Color  Brown    Initiative  1
 Eye Color  Blue    Speed  30
 Marital Status  Single    Experience Points  773
       Next Level XP  1300

Saving Throws

 Saving Throw  Total
 Fortitude (Con)  3  2  1      
 Reflex (Dex)  1  0  1      
 Will (Wis)  6  2  4      

Armor Class (AC), Armor, & Protection Items Worn

Armor Class Tables

 15  10 +  4    1        
 Touch AC  11
 Flat-footed AC  14
 Spell Resistance (SR)  

Armor & Protection Items Table

 AC or
 Speed  Weight  Type  Properties
 Chain Shirt  +4  +4  -2  20%  30  25  Light  

Weapons Used

Base Attack Bonus (BAB) = 0
 CMB  Total =  BAB  Str Mod  Size Mod  Modifiers
   0  0      
 CMD  Total =  BAB  Str Mod  Dex Mod  Size Mod  Base
   11  0    1    10
 Weapon      Attack  Critical  Damage  Type  Range  Ammo  Special
 Longsword  +1  19-20x2  1d8+0  S  Base    +2 damage vs. undead (Totem Spirit), Wpn Focus
 Lore Keeper  +0    15+L+Wis    Touch    Learn a creatures weakness (Knowledge Domain)


 Skill  Total  Ability
   Acrobatics  -1  Dex  1    -2        
 y  Appraise    Int              
   Bluff    Cha              
   Climb  -2  Str  0    -2        
 y  Craft    Int              
 y  Craft    Int              
 y  Craft    Int              
 y  Diplomacy  7  Cha  3  1      3    
   Disable Device *    Dex              
   Disguise    Cha              
   Escape Artist    Dex              
 y  Farming  6  Wis  4        2    
   Fly    Dex              
   Handle Animal *    Cha              
 y  Heal  10  Wis  4  1      2  3  
   Intimidate    Cha              
 Skill  Total  Ability
 y  Knowledge Arcana  4  Int  3      1      
 y  Knowledge Dungeoneering  4  Int  3      1      
 y  Knowledge Engineering & Architecture  4  Int  3      1      
 y  Knowledge Geography  4  Int  3      1      
 y  Knowledge History  8  Int  3  1    1  3    
 y  Knowledge Local  8  Int  3  1    1  3    
 y  Knowledge Nature  4    3      1      
 y  Knowledge Royalty & Nobility  8  Int  3  1    1  3    
 y  Knowledge Planes  8  Int  3  1    1  3    
 y  Knowledge Religion  8  Int  3  1    1  3    
 y  Linguistics *    Int              
   Perception    Wis              
   Perform    Cha              
 y  Profession *    Wis              
   Ride  -1  Dex  1    -2        
 y  Sense Motive    Wis              
   Sleight of Hand *    Dex              
 y  Spellcraft *  7  Int  3  1    3      
   Stealth  -1  Dex  1    -2        
   Survival  6  Wis  4      2      
   Swim  -2  Str  0    -2        
   Use Magic Device *    Cha              

* Trained Only


 Class       Level  Class  Level  Class  Level  Class  Level
 Priest  1            

Race Abilities p.27

  • +2 to one ability score (CON).
  • Medium sized.
  • Speed:  30.
  • Bonus Feat at 1st level (Combat Expertise).
  • Skilled: gain an additional skill rank at 1st level and ever level thereafter.
  • Languages: Begin play speaking common and may choose any language they want if intelligence score is high enough.

Languages Known

  • Common
  • Shoanti
  • Goblin
  • Giant

Domain Powers 

Knowledge Domain

Treat Knowledge skills as class skills.

Lore Keeper (Sp): You can touch a creature to learn about its abilities and weaknesses. With a successful touch attack, you gain information as if you made the appropriate Knowledge skill check with a result equal to 15 + your cleric level + your Wisdom modifier.

Sun Domain

Sun's Blessing (Su):  Whenever you channel positive energy to harm undead creatures, add your cleric level to the damage dealt. Undead do not add their channel resistance to their saves when you channel positive energy.

War Domain

Battle Rage (Sp): You can touch a creature as a standard action to give it a bonus on melee damage rolls equal to 1/2 your cleric level for 1 round (minimum +1). You can do so a number of times per day equal to 3 + your Wisdom modifier.

Class Abilities

Priest p. 19

Aura (Ex) - Aura corresponds to deity alignment and can be detected with detect evil or similar spell.

Channel Energy (Su)

  • Channel energy up to 8 times per day (Extra Channel)
  • 30 ft. burst centered on Priest
  • May choose up to Cha mod targets to not be affected by Channel Energy (Selective Channeling)
  • Healing = 1d8
  • Damage = 1d8 + Priest lvl (Sun)
  • Will save for half (undead do not get to add channel resistance to saves) (Sun)
  • Will save DC = 10 + 1/2 Priest lvl + Cha mod.
Lore (Ex):  A Priest adds half his class
level (minimum 1) to all Knowledge skill checks and may make all Knowledge skill checks untrained.
Orisons:  Priests can prepare a number or orisons or 0-level spells each day.  These spells are cast like any other spell, but they are not expended when cast and may be used again.
Spontaneous Casting (War Domain Spells):  A priest can channel stored spell energy into domain spells that the priest did not prepare ahead o time.  The priest can "lose" any prepared spell that is not a domain spell in ordere to cast any domain spell of the same spell level or lower.  The priest may only choose one of his domains for this purpose.  The domain is chosen when the first priest level is taken and cannot be changed later.
If cure spells are not part of the Priest's domain, he may choose to spontaneously cast cure spells instead of domain spells (as if he were a cleric).
Chaotic Evil Spells:  A priest can't cast spells of an alignment opposed to his own or his deity's.  Spells associated with particular alignhments are indicated by the chaos or evil descriptors is their spell descriptions.


Totem Spirit - Skoan Quah (Skull Clan) (Setting):  You gain a +2 bonus on weapon damage against undead and a +2 bonus on Heal checks.
Extra Channel (Human):  Channel energy two additional times per day.
Martial Weapon Proficiency - Longsword (Priest):  Make attack rolls with the selected weapon normally (without the non-proficient penalty).
Weapon Focus - Longsword (Priest):  Gain a +1 bonus on all attack rolls made using the selected weapon.
Selective Channeling (Level 1):  When you channel energy, you can choose a
number of targets in the area up to your Charisma modifier.  These targets are not affected by your channeled energy.